//==============================================================================
// Dwarf Halberdier_anim.txt
//==============================================================================

//==============================================================================
define shield
{
TechLogic none/Copper Shields/Bronze Shields/Iron Shields
     set hotspot
     {
	version
	{
					visualjimmy
	}
     }
     set hotspot
     {
	version
	{
					visual Attachments G Shield Copper
	}
     }
     set hotspot
     {
	version
	{
					visual Attachments G Shield Bronze
	}
     }
     set hotspot
     {
	version
	{
					visual Attachments G Shield Iron
	}
     }
}


//==============================================================================
define axe
{
TechLogic none/Heavy Halberd/Vault Wardens
     set hotspot
     {
	version
	{
		Visual Attachments C Halberd Copper
	}
     }
     set hotspot
     {
	version
	{
		Visual Attachments C Halberd Bronze
	}
     }
     set hotspot
     {
	version
	{
		Visual Attachments C Halberd Iron
	}
     }
}


//==============================================================================
anim Attack
{
   SetSelector 
   {
TechLogic none/Heavy Halberd/Vault Wardens
      set hotspot
      {
         version
         {
            Visual Villager N dwarf_chop
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.62 true   
//-- end auto generated section
		ReplaceTexture villager n dwarf head/infantry n bondi head copper
		ReplaceTexture villager n dwarf standard/infantry n bondi copper
            connect RightHand axe hotspot
         }
         version
         {
            Visual Villager N dwarf_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.62 true   
//-- end auto generated section
		ReplaceTexture villager n dwarf head/infantry n bondi head copper
		ReplaceTexture villager n dwarf standard/infantry n bondi copper
            connect RightHand axe hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Villager N dwarf_chop
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.62 true   
//-- end auto generated section
		ReplaceTexture villager n dwarf head/infantry n bondi head bronze
		ReplaceTexture villager n dwarf standard/special g agamemnon
            connect RightHand axe hotspot
		connect backchest shield hotspot
         }
         version
         {
            Visual Villager N dwarf_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.62 true   
//-- end auto generated section
		ReplaceTexture villager n dwarf head/infantry n bondi head bronze
		ReplaceTexture villager n dwarf standard/special g agamemnon
            connect RightHand axe hotspot
		connect backchest shield hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Villager N dwarf_chop
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.62 true   
//-- end auto generated section
		ReplaceTexture villager n dwarf head/infantry n bondi head bronze
		ReplaceTexture villager n dwarf standard/infantry n bondi bronze
            connect RightHand axe hotspot
		connect backchest shield hotspot
         }
         version
         {
            Visual Villager N dwarf_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.62 true   
//-- end auto generated section
		ReplaceTexture villager n dwarf head/infantry n bondi head bronze
		ReplaceTexture villager n dwarf standard/infantry n bondi bronze
            connect RightHand axe hotspot
		connect backchest shield hotspot
         }
      }
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
TechLogic none/Heavy Halberd/Vault Wardens
      set hotspot
      {
         version
         {
            	Visual Villager N dwarf_DeathA
		ReplaceTexture villager n dwarf head/infantry n bondi head copper
		ReplaceTexture villager n dwarf standard/infantry n bondi copper
		connect RightHand axe hotspot
         }
      }
      set hotspot
      {
         version
         {
            	Visual Villager N dwarf_DeathA
		ReplaceTexture villager n dwarf head/infantry n bondi head bronze
		ReplaceTexture villager n dwarf standard/special g agamemnon
		connect RightHand axe hotspot
		connect backchest shield hotspot
         }
      }
      set hotspot
      {
         version
         {
            	Visual Villager N dwarf_DeathA
		ReplaceTexture villager n dwarf head/infantry n bondi head bronze
		ReplaceTexture villager n dwarf standard/infantry n bondi bronze
		connect RightHand axe hotspot
		connect backchest shield hotspot
         }
      }
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
	TechLogic none/Heavy Halberd/Vault Wardens
			set hotspot
			{
				version
				{
					Visual Villager N dwarf_IdleA
		ReplaceTexture villager n dwarf head/infantry n bondi head copper
		ReplaceTexture villager n dwarf standard/infantry n bondi copper
					connect RightHand axe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager N dwarf_IdleA
		ReplaceTexture villager n dwarf head/infantry n bondi head bronze
		ReplaceTexture villager n dwarf standard/special g agamemnon
					connect RightHand axe hotspot
					connect backchest shield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager N dwarf_IdleA
		ReplaceTexture villager n dwarf head/infantry n bondi head bronze
		ReplaceTexture villager n dwarf standard/infantry n bondi bronze
					connect RightHand axe hotspot
					connect backchest shield hotspot
				}
			}
   }
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
TechLogic none/Heavy Halberd/Vault Wardens
      set hotspot
      {
         version
         {
            	Visual Villager N dwarf_boredA
		ReplaceTexture villager n dwarf head/infantry n bondi head copper
		ReplaceTexture villager n dwarf standard/infantry n bondi copper
		connect RightHand axe hotspot
         }
      }
      set hotspot
      {
         version
         {
            	Visual Villager N dwarf_boredA
		ReplaceTexture villager n dwarf head/infantry n bondi head bronze
		ReplaceTexture villager n dwarf standard/special g agamemnon
		connect RightHand axe hotspot
		connect backchest shield hotspot
         }
      }
      set hotspot
      {
         version
         {
            	Visual Villager N dwarf_boredA
		ReplaceTexture villager n dwarf head/infantry n bondi head bronze
		ReplaceTexture villager n dwarf standard/infantry n bondi bronze
		connect RightHand axe hotspot
		connect backchest shield hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector 
   {
TechLogic none/Heavy Halberd/Vault Wardens
      set hotspot
      {
         version
         {
			Visual Scenario N Eitri_run
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
		ReplaceTexture scenario n eitri head/infantry n bondi head copper
		ReplaceTexture scenario n eitri standard/infantry n bondi copper
			connect RightHand axe hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Scenario N Eitri_run
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
		ReplaceTexture scenario n eitri head/infantry n bondi head bronze
		ReplaceTexture scenario n eitri standard/special g agamemnon
		connect RightHand axe hotspot
		connect backchest shield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Scenario N Eitri_run
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
		ReplaceTexture scenario n eitri head/infantry n bondi head bronze
		ReplaceTexture scenario n eitri standard/infantry n bondi bronze
			connect RightHand axe hotspot
			connect backchest shield hotspot
         }
      }
   }
}